Sightline
Product Design, Illustration, Visual Development
Sightline was a game Aimlabs was brought on to build from the ground up as a competitive, Olympic-style e-sport. It was commissioned by a group that teaches kids the fundamentals of competitive rifle shooting, with the goal of blending real-world marksmanship and modern FPS gameplay. Players jump in — either on PC or in VR — and race to take down targets with all kinds of movement patterns, shapes, and effects to keep things challenging.
Most of my work focused on map development, character design, and the usual nuts and bolts — graphics, layouts, and other design elements to pull it all together.